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Harry potter chamber of secrets game
Harry potter chamber of secrets game




harry potter chamber of secrets game harry potter chamber of secrets game

The majority of the design work was done internally at Electronic Arts with regular brainstorming sessions and meetings at Eurocom to keep everyone updated and discuss all the issues you would imagine arising from developing different levels at two different sites and across three different formats.įrom the design perspective, taking Harry to the ‘Next Generation’ meant doing our utmost to create a believable version of Hogwarts and incorporating as much of ‘The Fiction’ as possible. In order to create the vast amount of graphics and animations required, development of these titles was split between EA’s own internal team, working on PlayStation 2 and an external team at Eurocom in Derby, UK working on GameCube and Xbox. Taking two years to develop work on these titles began at the same time as work on the Philosopher’s Stone titles commenced, with the aim of these more sophisticated titles being released on the same day as the second Harry Potter movie. The second Harry Potter book ‘Harry Potter and the Chamber of Secrets’ was the first to be translated into video game form for the then ‘Next Generation formats’ of PlayStation 2, Nintendo GameCube and Microsoft Xbox. Lead Design ( Sony PlayStation 2, Nintendo Game Cube, Microsoft Xbox)






Harry potter chamber of secrets game